[Class][Basic-Guide] Skill Guide - Common
2023-11-01 12:39This is a guide about Darkgamer Common Skills.
You may check detailed explanation below.
※ Moonlight Sculptor: Darkgamer can be played on both Mobile and PC, This guide is based on PC Version.
■ Skill Enhance Success Rate |
Enhance Level | Success Rate | Drop Level when Fail |
0 → 1 Lv. | 100% | X |
1 → 2 Lv. | 80% | X |
2 → 3 Lv. | 65% | X |
3 → 4 Lv. | 50% | X |
4 → 5 Lv. | 35% | X |
5 → 6 Lv. | 20% | X |
6 → 7 Lv. | 15% | X |
7 → 8 Lv. | 10% | ○ |
8 → 9 Lv. | 10% | ○ |
■ Common Skills |
Type | Grade | Skill | Icon | Effect and Enhance Details |
Active | Common | Hard Hit | [+Lv.0] PHY/MAG/Ranged ATK 170% of Single Blow
[+Lv.1] PHY/MAG/Ranged ATK 175% of Single Blow
[+Lv.2] PHY/MAG/Ranged ATK 180% of Single Blow
[+Lv.3] PHY/MAG/Ranged ATK 185% of Single Blow
[+Lv.4] PHY/MAG/Ranged ATK 190% of Single Blow
[+Lv.5] PHY/MAG/Ranged ATK 195% of Single Blow
[+Lv.6] PHY/MAG/Ranged ATK 200% of Single Blow
[+Lv.7] PHY/MAG/Ranged ATK 205% of Single Blow
[+Lv.8] PHY/MAG/Ranged ATK 210% of Single Blow
[+Lv.9] PHY/MAG/Ranged ATK 215% of Single Blow
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Passive | Common | Pile It On | [+Lv.0] Enemy Kill Gold +2%
[+Lv.1] Enemy Kill Gold +2.5%
[+Lv.2] Enemy Kill Gold +3%
[+Lv.3] Enemy Kill Gold +3.5%
[+Lv.4] Enemy Kill Gold +4%
[+Lv.5] Enemy Kill Gold +4.5%
[+Lv.6] Enemy Kill Gold +5%
[+Lv.7] Enemy Kill Gold +5.5%
[+Lv.8] Enemy Kill Gold +6%
[+Lv.9] Enemy Kill Gold +6.5%
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Passive | Common | Enhance Strength | [+Lv.0] Max Weight +15
[+Lv.1] Max Weight +30
[+Lv.2] Max Weight +45
[+Lv.3] Max Weight +60
[+Lv.4] Max Weight +75
[+Lv.5] Max Weight +90
[+Lv.6] Max Weight +105
[+Lv.7] Max Weight +120
[+Lv.8] Max Weight +135
[+Lv.9] Max Weight +150
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Passive | Uncommon | Battle-Tested Veteran |
[+Lv.0] Enemy Kill EXP +2%
[+Lv.1] Enemy Kill EXP +2.5%
[+Lv.2] Enemy Kill EXP +3%
[+Lv.3] Enemy Kill EXP +3.5%
[+Lv.4] Enemy Kill EXP +4%
[+Lv.5] Enemy Kill EXP +4.5%
[+Lv.6] Enemy Kill EXP +5%
[+Lv.7] Enemy Kill EXP +5.5%
[+Lv.8] Enemy Kill EXP +6%
[+Lv.9] Enemy Kill EXP +6.5%
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Passive | Uncommon | Mental Training |
[+Lv.0] Maximum MP +50
[+Lv.1] Maximum MP +65
[+Lv.2] Maximum MP +80
[+Lv.3] Maximum MP +95
[+Lv.4] Maximum MP +110
[+Lv.5] Maximum MP +125
[+Lv.6] Maximum MP +140
[+Lv.7] Maximum MP +155
[+Lv.8] Maximum MP +170
[+Lv.9] Maximum MP +185
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Active | Uncommon | Steadfast Will |
[+Lv.0] Remove all Abnormal Status* from self:
10 second(s) of Abnormal Status Immunity up to 1 time(s)
[+Lv.1] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 2 time(s)
[+Lv.2] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 3 time(s)
[+Lv.3] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 4 time(s)
[+Lv.4] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 5 time(s)
[+Lv.5] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 6 time(s)
[+Lv.6] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 7 time(s)
[+Lv.7] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 8 time(s)
[+Lv.8] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 9 time(s)
[+Lv.9] Remove all Abnormal Status from self:
10 second(s) of Abnormal Status Immunity up to 10 time(s)
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Active | Heroic | Pain Control |
[+Lv.0] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 720s) [+Lv.1] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 660s)
[+Lv.2] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 600s)
[+Lv.3] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 540s)
[+Lv.4] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 480s)
[+Lv.5] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 420s)
[+Lv.6] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 360s)
[+Lv.7] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 300s) [+Lv.8] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 240s)
[+Lv.9] Apply to self: +50% ALL DMG DEF for 3s
(Cooldown 180s) |
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Passive | Rare | Enhance Vitality |
[+Lv.0] Maximum HP +150
[+Lv.1] Maximum HP +200
[+Lv.2] Maximum HP +250
[+Lv.3] Maximum HP +300
[+Lv.4] Maximum HP +350
[+Lv.5] Maximum HP +400
[+Lv.6] Maximum HP +450
[+Lv.7] Maximum HP +500
[+Lv.8] Maximum HP +550
[+Lv.9] Maximum HP +600
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Passive | Rare | Focus |
[+Lv.0] All Abnormal Status Hit +2%
[+Lv.1] All Abnormal Status Hit +3%
[+Lv.2] All Abnormal Status Hit +4%
[+Lv.3] All Abnormal Status Hit +5%
[+Lv.4] All Abnormal Status Hit +6%
[+Lv.5] All Abnormal Status Hit +7%
[+Lv.6] All Abnormal Status Hit +8%
[+Lv.7] All Abnormal Status Hit +9%
[+Lv.8] All Abnormal Status Hit +10%
[+Lv.9] All Abnormal Status Hit +11%
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Passive | Heroic | Robust Will |
[+Lv.0] All Abnormal Status RES +3%
[+Lv.1] All Abnormal Status RES +5%
[+Lv.2] All Abnormal Status RES +7%
[+Lv.3] All Abnormal Status RES +9%
[+Lv.4] All Abnormal Status RES +11%
[+Lv.5] All Abnormal Status RES +13%
[+Lv.6] All Abnormal Status RES +15%
[+Lv.7] All Abnormal Status RES +17%
[+Lv.8] All Abnormal Status RES +19%
[+Lv.9] All Abnormal Status RES +21%
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*Abnormal Status = Immobility/Stun/Adhesion/Sleep/Freeze/Petrification/Knockback/Silence/Blind
☆ Enhance level decrease (-1) when failed at Enhance level 7 and 8.
☆ Enhance Success Rate applies to all skills equally. (Irrelevant to Skill Grade)
☆ All Skills can be Enhanced after acquiring.
☆ Active Skills can be purchased from Merchants.
☆ Passive Skills can be acquired through in-game content.
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